*sigh* I hate it when this happens...
Even though I'm still taking a break from the scene, I just thought I'd share this with you all anyway. Today I was getting curious about Robotech Battlecry again (XDK 4721). In general, I just wanted to see if anything I added in for Panzer fixed this one. It appeared that way, but then again maybe not. I booted up Robotech Battlecry with Cxbx, and it appeared to go in-game without problems (by problems I mean crashes). The distortion of 3D was worse than that of Panzer TBH, but at least it worked! I did take some screens though (how could I not?) so check 'em out below.
In-game, as I stated earlier, the 3D scene was heavily distorted! I should have taken a screenshot of it, but instead, I closed Cxbx in an attempt to run it with a Release build because I had the debug trace enabled and the debug console was also on and I wanted to see how fast it would run without the console slowing it down. After that, it never worked again! Debug or Release build, it just crashed. It appears that the DirectSound call that was causing the crash didn't get called that time. I'll look into the problem later as I am just way too tired right now.
When will I be back, you ask? I dunno when, but right now, the IRL issues are enough to keep me busy and sleepy throughout the day. It shouldn't be too long since I tend to have lots of free time these days. But today is not one of these days, so stick around. I have lots more tricks up my sleeve!
Just thought I'd keep you all posted on my progress today (even if it was just a one time fluke). So if you'll excuse me, I'll be taking a nap now!
Name that Ware, September 2018
3 weeks ago