Even though I'm still not off of my Cxbx break yet, I still want to share with you all what my plans are for when I'm ready to start working on it again. I still have multiple IRL things to take care of, and I think I burned myself out on Cxbx too many times. No worries, I shall return soon!
So, about this new game, what is it?? To much surprise, I got the opportunity to get my hands on a Japanese title (NTSC-J) known as "Petit Copter"! What is so great about this game? Well, after browsing the internals of this game, is looks like this game is of little complexity, uses an XDK Well supported by Cxbx (4361), only standard XDK libraries (No LTCG!), and an extremely simplified file structure. So far, this game looks very easy to emulate! I already did try running it with Cxbx, and the crash details so far appear to be very minor. The funny thing that happens with the debug output is that when the console is enabled, it crashes on a missing Xapi function (Rtl*Heap). On the other hand, this does not happen when the KrnlDbg.txt file is outputed; instead, it's a missing DirectSound function. No big deal though, nothing I can't fix.
When I take a good look at Cxbx, it appears that XDK 4361 has been a bit "neglected". Probably because there aren't (or at least it doesn't appear that) many games using this XDK exist. So far, I only have 2 besides Petit Copter (if you count Smashing Drive which uses 4242, but counted as 4361, that makes 3). Since I have this XDK already, finding the missing functions should be no problem. Can't wait to increase the compatibility list game count to 20!
Supply Chain Security Talk
3 weeks ago