Friday, February 5, 2010

More progress on Robotech: Battlecry.

Thanks to defiance for finding the bug causing the problems with Robotech: Battlecry's 3D geometry, we now have some much better screenshots of the game! So now it looks alot better. My initial idea for fixing this was totally off! It's a good thing defiance fixed it before I did!

"So, is this game playable now?" Unfortunately, no. There's still more bugs to sort out here, and when it's fixed, I'll let you all know. Other than that, there appears to be issues with texture swizzling. No big deal for now. So I just wanted to let you all know how well Cxbx is doing.

"Nice progress, but enough stalling! When are you going to release it?" It's up to sir Caustik to release it on the website. I sent him my releases earlier this week and hopefully you'll see them on the homepage this weekend. So check the homepage and this blog periodically.


No more Xbox Live for Xbox1 games (sad)

According to the source below, Microsoft has chosen to discontinue Xbox live support for Xbox1 games. This is a sad day for those of us who like to play Xbox1 games on live (or download content for it). While I do agree that Microsoft should look forward to the future and focus on the present, I don't think that it would hurt Microsoft to maintain a separate server for Xbox1 games. Microsoft probably has a good reason for this, but I doubt that it's really good enough. So in the meantime, when I get a chance, I'm going to try and save my downloaded content on my PC using my Debug Xbox if possible. I don't want to lose my Unreal Championship content or the patches I downloaded (because it improves the game's frame rates and gameplay experience). If you can, I'd encourage you to do the same.

"So, what does this have to do with Cxbx?" Not much, but it means that I guess we can forget ever seeing the day that Cxbx will ever access it. This is one reason why I've been working on Unreal Championship so much; to see if we could one day connect to Xbox live. If Xbox live dies, we could probably create some sort of way of faking it for Cxbx and a real Xbox using our own server(s). Not sure how much work that would require, but we'll see once we get an Xbox Live compatible game playable.

I love Xbox1, but I hate Xbox 360. It can never replace my favourite console (of this century).... RIP Xbox Live...

(November 2002 - April 2010)