Sunday, January 3, 2010

PacMan Worlds 2





The funny thing about this is that someone on ngemu was recently asking me why this game didn't work (about 2 or 3 days ago). Little did I know, the progress with Dead to Rights got this game to show the intro videos. Actually, I made this progress yesterday, but never got around to posting it until now (tbh, I couldn't, but that's for a totally different blog update).

More about PacMan. Since it was by Namco, it uses the Namco engine just like Dead to Rights (it even uses the same XDK, 4432). This also means it shares the same bugs. I haven't been able to track down what's really going on here, so any more immediate progress on these games isn't guaranteed.

"Why is there a white line in front of each screen?" That's because there's a full screen quad covering it up. It's supposed to be rendered behind the overlay, but there's a bug in Cxbx causing it to be displayed over the scene. This is also a problem in Panzer and Dead to Rights. I don't really have too much else to say, but I'll see what else I can pull up now.

Shogun.

6 comments:

  1. One question Shogun if this game apreears now with great grafics i think the other namco games work too as well don´t you think?

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  2. Not really because even though a game is made by the same company, it doesn't guarantee that it will work because they can use different XDK versions and engine updates can cause different problems and features can vary from one games to the next.

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  3. Ahh XDK now i see but for JSRF you have the XDK? Or will be long away how i expected :(. SEGA still crap for now on 2010 i don´t see will be made a new game of that but for PC and etc... :(.

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  4. We don't have 4134 as it was never leaked IIRC. We do have 4361, which is highly similar to it so there isn't much difference between the two. So far, we haven't figured out why JSRF keeps crashing.

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  5. Try to see if any code is blocked the emulation :D.

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  6. Man How In The World Am I Supposed To Play That Game?

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