Monday, May 3, 2010

The race for 64-bit support is on!

Over in the NGemu forums (here) we have a new dev named tabai working on 64-bit support! So far, it's looking pretty good, but clearly, there is one bug to be fixed. Since I never did understand how FS and LDT worked on Cxbx, I'm sure that I could learn a thing or two from his work.

I attempted to fix the 64-bit issue myself, but I never could figure it out. The work that is being done is originally based off of the original fix from Robert Yates. I won't say too much about him as I'd prefer to keep his career details and contact information confidential, but tabai has been continuing to add on to his work so that both Debug and Release builds are supported. I don't have a 64-bit machine available to test this on (my 64-bit OS desktop is still in Indiana unfortunately) so I'll just have to take his word for it. He has posted his changes in EmuFS.cpp/h and I do plan to add that to my SVN once everything is sorted out. Hopefully we can have this fix working for both 32-bit and 64-bit OSes.

Just keeping everyone up-to-date on what's going on with this issue as more and more users are complaining about it :)



  1. As I said on ngemu. Good luck and hopefuly it brings you more fans/supportres.

  2. I can´t wait to see one release of this emualtor ;) just for test.

  3. Nice, i wanna play Voodoo Vince with CxBx, can i do it? Thanks a lot and good job

  4. There's only one way to find out. Give it a try! I would do it myself, but I don't have that game and Voodoo Vince always sounded interesting to me.

  5. I have the demo is a great game!
    Here we go friend ;)


    Now this is not ilegal :D