Monday, December 28, 2009

I'm back, but I need a favour (for those who can contribute).

Yup, I'm back to work on Cxbx these days. I'm still rather busy, but I can still make updates from time to time. Since the internet is down at my place, I might not be able to update this blog as much as I want to (I'm at the library). Rest assured, I still have lots of things planned.

The day after Christmas I started working on Cxbx again for a bit. Nothing major, but I did get a few noises out of Azurik's Xbox Demo xbe. It's probably not working due to lack of launch parameters (which means Azurik needs to attempt to execute it first). What's the status of this game? It's still not doing anything yet (one of my old betas got it in the Nothing status). So far, Azurik appears to be the H-A-R-D-E-S-T Xbox game to emulate, and if it ever works, I'll die a happy emu author. What it did do is further remind me how lacking XDK 3911 support is. Signatures for XDK 3911 have been rarely added from anyone lately. I've managed to add a few, but the changes from 3911 to the closest XDK I have (4361) are just to great. IMO, XDK 3911 wasn't very organized when it released it, but eventually got a better flow of organized code structure. Adding DirectSound stuff for this XDK has always been a pain to do by hand (especially if you don't have that XDK).

So anyway, I have a few favours I want to ask you all.

1. Does anyone have XDK 3911? It was abundant at one point, but now it's impossible to find. Even the lib files will do okay. I never could get it back then because I didn't have access to broadband (56k only). If you ever want to have hopes of playing DOA3, please ask/look around :)

2. Can anyone generate FLIRT signatures for IDA? I had a copy of the FLIRT SDK, but I don't know what happened to it. This will make working on Cxbx much easier so I can identify missing functions right away.

I really hate to ask favours of people, but at these times, I really need them! Thanks.

Shogun.

12 comments:

  1. how do we find which xdk our games ae using?

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  2. Click Edit -> Dump Xbe Info to -> File or Debug Console.

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  3. You know what sucks? I almost gurantee you somoene on Xbox-Scene would that XDK, but if you'd ask you'd probably just end up banned. Stupid fucking site.

    Xboxhaker *might* be worth a shot, not sure if they're any better aobut such things, though. http://www.xboxhacker.org

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  4. correction: Would have that XDK.

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  5. From what I can tell from this article
    "http://www.emutalk.net/arcjove/index.php/t-15601.html" xeon used xdk 3911 to emulate halo. So could someone get xdk 3911 from xeon or from a halo 1 game? I'm just a curious.

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  6. correction: Im curious if the idea would work.

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  7. give me a day or too and i promise you i can get a game that uses it. Your right though I had over 50 games on my pc and none of them were it

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  8. just found out halo dos use it.... do you want the whole game or only the lib files or whatever you said

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  9. Uhm... He doesn't want the game. He wants the XDK that was used to build the game.

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  10. I found a site with IDA signature creation tools for IDA "http://www.woodmann.com/collaborative/tools/index.php/Catagory:IDA_Signature_Creation_Tools" hope they work or I'm wrong lol. Don't know if its exactly what your looking for. Also, doesn't IDA have built-in FLIRT for IDA pro? IDA's homepage gives reference to FLIRT, just saying.

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  11. I think some litte people is so far away it´s not end of the world one day XDK will be in your hands and fix that. A lot of people with speed will don´t work. Me for example i wan´t to play games from MAME is Not Working and must waiting that's all for XBOX is beggening to appear :D.

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