The day after Christmas I started working on Cxbx again for a bit. Nothing major, but I did get a few noises out of Azurik's Xbox Demo xbe. It's probably not working due to lack of launch parameters (which means Azurik needs to attempt to execute it first). What's the status of this game? It's still not doing anything yet (one of my old betas got it in the Nothing status). So far, Azurik appears to be the H-A-R-D-E-S-T Xbox game to emulate, and if it ever works, I'll die a happy emu author. What it did do is further remind me how lacking XDK 3911 support is. Signatures for XDK 3911 have been rarely added from anyone lately. I've managed to add a few, but the changes from 3911 to the closest XDK I have (4361) are just to great. IMO, XDK 3911 wasn't very organized when it released it, but eventually got a better flow of organized code structure. Adding DirectSound stuff for this XDK has always been a pain to do by hand (especially if you don't have that XDK).
So anyway, I have a few favours I want to ask you all.
1. Does anyone have XDK 3911? It was abundant at one point, but now it's impossible to find. Even the lib files will do okay. I never could get it back then because I didn't have access to broadband (56k only). If you ever want to have hopes of playing DOA3, please ask/look around :)
2. Can anyone generate FLIRT signatures for IDA? I had a copy of the FLIRT SDK, but I don't know what happened to it. This will make working on Cxbx much easier so I can identify missing functions right away.
I really hate to ask favours of people, but at these times, I really need them! Thanks.