Tuesday, April 29, 2014
XQEMU: Smashing Drive Ingame
In my experience, Smashing Drive has always been the easiest Xbox game to emulate (the game is only 90mb, making it the smallest known commercial Xbox game that I know of!), so I'm not really too surprised it's working this well. You're probably wondering why the colours are inverted, lack of colour keying and depth testing, etc. The emu actually doesn't appear to implement any render states at all at the moment, and we're still working out how certain texture formats should be interpreted in OpenGL. Other than that, everything runs with minimal issues, minus the random freeze likely caused by race conditions.
So, just wanted to give you all a quick update on XQEMU's progress as of late. Thanks for reading!