My blog dedicated to open source Xbox emulator(s), primarily Cxbx and XQEmu. DO NOT ask me for ISOs, ROMs or Beta Builds.
Friday, September 28, 2012
More Outrun 2 Progress
Okay, just a quick update on Outrun 2. I made a very basic implementation of the XFileMediaObject interface, and guess what? I've actually gotten it to the menus in just a few hours of extra fixes! So far, there doesn't appear to be any severe issues, just a few texture related bugs here and there. Sound and music works too (most of it). As far as the sound goes, it sounds a bit better in Release mode.
"Nice screens, but what's stopping it from going ingame?" Okay, what's happening is that it continuously fails to create some random index buffer. Not sure whats causing the failure, but it keeps returning D3DERR_INVALIDCALL so that could mean all sorts of things, really. I'll have to investigate this issue more later. It's really late and I just busted my butt all day for you guys! I'll sleep on it and see what I can come up with next time.