Saturday, May 14, 2011

Still here.

Okay, there's been alot of talk/rumors going on here. I'm really getting sick and tired of hearing all of this crap, so it's time I set the record straight.

For starters, people are saying (more like assuming) that I've discontinued working on Cxbx JUST because I left forums.ngemu.com. This is NOT true. I am STILL actively working on Cxbx from time to time, and that hasn't changed. Lately, I haven't had too much to report though (sorry about that, I'll post that when I'm ready), but I want you all to think about this. Did I actually say that I left the emulation scene? Did I say I was done with Cxbx? No, I didn't. So why are you making these bulls@#% assumptions??? Gah, it makes me kinda mad knowing all of this has been going on! I've said this so many times before, and I'll say it one more time. It's not over until I say it is!!!! Got it? Good.

Second, some of you already know about this, others don't so I'll go ahead and say this now. I haven't said much about this before, and I have almost lost some good friends on the net because of it (thank God I didn't), but, I've been working on a new Xbox emulator (and yes, it does work to a certain extent). It's an LLE Xbox emulator because now that PCs are capable of handling it, there's no real need to use HLE. Now, it's in the alpha stages and it doesn't do much atm (meaning it won't play your favourite games or any games right now), so don't start requesting games and compatibility features like ISO support right off the bat. I won't get too detailed on it here. I have a seperate blog for it and I'll post progress there.

Furthermore, until I'm ready to do otherwise, when I make releases, I'll be making "source-only" releases. Meaning that if you can't compile the source code yourself, then you're out of luck. The reason for this is because the last thing I want are n00bs banging down my door asking "when will game X work" and that "ur emu sux ass" and all of that BS. If there's one thing I noticed, it's that there's a direct correlation with the "warez monkeys/freeloaders" and the inability to understand or appreciate source code, so that will eliminate alot of my headaches there. Not trying to sound better than anyone else, but I get enough complaints with Cxbx as it is... really.

This is the blog link: http://xenoborg-emu.blogspot.com/. Follow it!

Third, I do want to mention some things I've done with Cxbx. I haven't gotten any new games playable lately, but I did get some progress done on a couple and learn a few new tricks. I finally got Metal Slug 3 to do something, but everything is highly distorted, so I can't tell exactly what it does atm. All I know is that it's at the menus and the sound does appear to work (but heavily distorted). I also finally managed to make a bit of progress on Panzer Dragoon 1 the other day. Surprisingly, after fixing the Panzer Dragoon ORTA demo and getting it ingame (still not playable), it started doing something. All it does is play the intro video, but very slowly. Unfortunately, you can't see it because Cxbx still isn't properly equipped to deal with render targets and stuff. After that, it crashes. I can't remember the details right off the bat, so I'll make another blog post about it later.

Okay, it's dinner time. So I'm going downstairs to see what's for dinner. I hope this clears up all the misconceptions. Sorry for getting mad, It's just frustrating to see people making assumptions about my status on the scene without asking me first!

Shogun.


6 comments:

  1. hi how are you?? 0x0000001F is not supported format , i get this problem in a games what is this blues? greetings

    ReplyDelete
  2. I love your work and really wish I could contribute in some way, may it be coding or funding. Sure, my funding wouldn't be more than a couple of dollars, but still...

    Keep up the good work!

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  3. hi how are you?? 0x0000001F is not supported format , i get this problem in a games what is this blues? greetings

    THE GAME: DEMON STONE (JAP+NTSC)
    Library Name : XAPILIB
    Version : 1.0.5849
    Flags : QFEVersion : 0x0001, Retail, Approved

    Library Name : D3D8
    Version : 1.0.5849
    Flags : QFEVersion : 0x0001, Retail, Approved

    Library Name : XGRAPHC
    Version : 1.0.5849
    Flags : QFEVersion : 0x0009, Retail, Approved

    Library Name : DSOUND
    Version : 1.0.5849
    Flags : QFEVersion : 0x0001, Retail, Approved

    Library Name : XBOXKRNL
    Version : 1.0.5849
    Flags : QFEVersion : 0x0001, Retail, Approved

    Library Name : LIBC
    Version : 1.0.5849
    Flags : QFEVersion : 0x0001, Retail, Approved

    ReplyDelete
  4. I just want to say, great job on still working on this. And as far as other people complaining that you're not working on it, it has taken me, personally, about a year up until now to find anything past 2005 as far as updates. This included a lot of searching for 2 days, then searches every now and then when I thought about it. Good luck with your work and thank you for the time and effort you've put in so far!

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  5. Im following cxbx from almost the beginning and now Xenoborg. and I hope you still get enough enjoyment on programming and finding things about the xbox. I do, and if posible will contribute as much as posible. Here I want to give you support. thank you :D

    ReplyDelete