I attempted to fix the 64-bit issue myself, but I never could figure it out. The work that is being done is originally based off of the original fix from Robert Yates. I won't say too much about him as I'd prefer to keep his career details and contact information confidential, but tabai has been continuing to add on to his work so that both Debug and Release builds are supported. I don't have a 64-bit machine available to test this on (my 64-bit OS desktop is still in Indiana unfortunately) so I'll just have to take his word for it. He has posted his changes in EmuFS.cpp/h and I do plan to add that to my SVN once everything is sorted out. Hopefully we can have this fix working for both 32-bit and 64-bit OSes.
Just keeping everyone up-to-date on what's going on with this issue as more and more users are complaining about it :)
Shogun.
As I said on ngemu. Good luck and hopefuly it brings you more fans/supportres.
ReplyDeleteI can´t wait to see one release of this emualtor ;) just for test.
ReplyDeleteNice, i wanna play Voodoo Vince with CxBx, can i do it? Thanks a lot and good job
ReplyDeleteThere's only one way to find out. Give it a try! I would do it myself, but I don't have that game and Voodoo Vince always sounded interesting to me.
ReplyDeleteI have the demo is a great game!
ReplyDeleteblueshogun96
Here we go friend ;)
Link: http://cgi.ebay.com/New-Voodoo-Vince-XBox-Xbox-Video-Game-/380224741150?cmd=ViewItem&pt=Video_Games_Games&hash=item5887291f1e
Now this is not ilegal :D